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Hubris

Hubris

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Devlog

  • Jumping in at the Deep End
    May 03, 2026 by JaydedCompanion#editor-tools, #programming, #custom-physics, #custom-editor
    Intro With exactly one (1) day before the start of the capstone semester, I figured... what better time to write my first blog post? Since there's a lot of catching up to do (and I truly mean a lot )... Continue reading
  • Designing a One-Hit-Kill Competitive Game
    April 14, 2026 by BigOrangeBB#Game Design
    Hubris is a fast-paced local multiplayer game where one hit means instant defeat. The design uses simple mechanics—attack, parry, and grab—to create a rock-paper-scissors system focused on timing... Continue reading
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